» M.A.M.E./Arcade

 KITFWI | M.A.M.E. Emulators

» M.A.M.E. UI 32


MAME UI 32

MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform. MameUI is currently maintained by team members: Kirmse, Mike Haaland,

Download
Visit Website


» M.A.M.E.




On December 24th, 1996, Nicola Salmoria began working on his single hardware emulators (for example Multi-Pac), which he merged into one program during January 1997. He named the accomplishment by the name of Multiple Arcade Machine Emulator, or MAME for short (pronounced as the word 'maim' in English, other languages may differ).

The first official release was MAME 0.1, which was released on the evening of February 5th, 1997. Using a modular and portable driver oriented architecture with an open source philosophy, it soon grew into immense proportions. The current version recognizes over six thousand ROM sets. Because MAME releases happen whenever they are ready, at one point the wait between new versions was almost 4 months. To help the agony of the users, a public beta system was used, with a beta release happening every 2-3 weeks on an average. However, now the beta designation has been removed in favor of a good old 0.xx version number. Also a work-in-progress -page exists, if you really want to know the latest information.

Even though MAME allows people to enjoy the long-lost arcade games and even some newer ones, the main purpose of the project is to document the hardware (and software) of the arcade games. There are already many dead arcade boards, whose function has been brought to life in MAME. Being able to play the games is just a nice side-effect. The huge success of MAME would not be possible without the talent of the programmers who joined to form the MAME team. At the moment, there are about 100 people on the team, but there is a large number of contributors outside the team too. Aaron Giles is the current coordinator of the project.

Download
Visit Website